The new user interface is in preview!

Want to check it out? Click here! (If you don't like it, you can still switch back)

NOTE: As of the last sim, this league was under the minimum 20% capacity. Invite your friends to join MyFootballNow to keep this league alive! Then send them to this league to become the owner of a team! The league will expire at 1/09/2025 8:00 pm.

League Forums

Main - General MFN Discussion

GP Distance Adjustment Speed

By Phaldun
12/08/2019 2:09 pm
I wanted to ask you guys about this. After reading the description, it seems to control how the coach calls pass plays from short, medium, and long passes. This is a conflict to me because I thought we already do this within our play calling matrix settings. So what is the point? Perhaps someone here can fill me with a bit more lore about it?

Re: GP Distance Adjustment Speed

By punisher
12/08/2019 6:19 pm
this might help = http://blog.myfootballnow.com/2015/03/short-medium-and-long-what-do-they.html

Re: GP Distance Adjustment Speed

By raymattison21
12/09/2019 8:00 am
With a zero setting there is no variation in the calls unless you have rules, slow down and or hurry up active . These settings alter your calls from the matrix which could counter an opponent from keying correctly just by looking back at your tendencies on the scouting page.

Raising the setting will create different ranges to function within . Changing the rates of calls depending on the success of the previous plays . It still using your matrix but searching outside of the normal ranges.

Considering you can build a plan any way (throw long on short senerios or run in long senerios ) , but the way I use it is mainly to throw off opponents keys by going away from my matrix with a setting of 21.

I am not using exact math here but a larger gain will be followed by a chunk play and if we get stuffed it relatively quickly sends us in to a play that's meant for a big gain.

Like hurry up and slow down . I actually think it's a tool to quickly alter your matrix from game to game without touching your matrix . If your teams a deep passing threat and you throw alot out of your medium senerios , but your facing an opponent weak at defending the run you could raise the setting and work out of you short senerios more often cause they have more runs in possibly exposing the players or plays used to defend ranges.

With that same setting , if high enough and you get stuffed on first down, it could throw it in to your long senerios which may be all passes. A strategic tool not talked about much here in the general forums. Only cause it has two sides to it.

Throw your self or your opponent into play overuse penalties and the game out comes will no doubt be different if not delicately applied. That's why the ranges of zero to 5 are recommended .

I put slowdown at 2 and hurry a 8 . With no rules I like some variation in calls , but facing better opponents this strategy back fires on me from time to time. Still, a 60 pass 40 run matrix , depending on alot of other stuff, can run the ball 70% of the time....or pass 90% .

It's those settings and the prior plays success that can give that variety in that senerio at any given time. Maybe not for everyone . ...I really believe rules gives you better results due to control but for now it is the success and scores are changing calls for us.

Re: GP Distance Adjustment Speed

By Lamba
12/09/2019 10:29 am
I have 0, 0 and 0 in those things. I feel like I grind more clock and score more points sticking to my plan.

When slowing down, you're basically asking to be countered on the run. I can get most of those two minutes off by normal play calling. Hurry up is slightly better, but completely turning the back on the run is just not my style. I'd prefer being able to set a no huddle setting to speed up, more so than the hurry up.

Re: GP Distance Adjustment Speed

By Phaldun
12/09/2019 4:23 pm
Thank you so much for this info guys. I now understand it. Basically in this simulation we are unable to make in game adjustments like in real life football. This GP adjustments setting is a way to simulate a coaches ability to alter strategies during the game if the defense is stuffing your offense. So if you have this at a zero setting, and if your opponent happens to nail down your gameplan......your coach will continue to call the plays that are not working....directly from your gameplan matrix settings. I think it was Einstein that said something like..... the definition of insanity is doing the same thing over and over...in terms of things that are not working.
Last edited at 12/09/2019 4:24 pm

Re: GP Distance Adjustment Speed

By setherick
12/14/2019 5:00 pm
If you want to use it effectively to alter your game plan, I recommend a setting of 35 here: https://paydirt.myfootballnow.com/community/3/4214?page=1#26895
Last edited at 12/14/2019 5:00 pm