Kosmic28 wrote:
Hi. I have several players I would like to renew or extend their contracts. When is the best time to start contract talks? I would think it would be at the end of the season so there is no distractions during the season. What do you think?
This is a question that deserves some attention. A few things to keep in mind.
*There isn't a "chemistry" kind of rating so "distractions" really aren't a thing like they might be IRL.
*Players don't sustain any career ending injuries (24+ months). Most I've seen is maybe 10 weeks or so.
*All players sign for 4 years, there is no 5th year option or tag. Bonuses start in round 5 of the draft.
now some meat (there are always exceptions)
*RB's, WR's. Careers are usually over in year 9 or 10. They almost always hit their first reduction in ability during TC of the 9th year. If they were good before they are usually still viable in the 9th year, but the reduction in speed going into year 10 is usually to much. What does this mean? You're keeping an RB or WR 9 years.. so I resign them in the 3rd year for a 6 year extension, and let them walk after the 9th played year. 2 contracts at most
*QB's K's P's. They play forever, there is no point is resigning them in the 3rd year as they will most likely play to 12 years or longer. So, expect that one of these positions may have 3 contracts with your team if you draft them. 4 years on the rookie deal, 6 years after.. then reevaluate and based on where they are, make a decision. Still looking good go another 6. Possibly 3 contracts
*FB's TE's. They fall off about a year after RB's and WR's.. see above and don't resign them until the 4th year as 10 years is about what you will get from them. 2 contracts at most
*OL. This group can play for 12+ years, especially centers. Don't resign OL until the 4th year, then go for 6 and that takes you to year 10.. if they are still going strong go another 6. Possibly 3 contracts.
*DL. This is a tricky group. Like OL, they can play 12+ years productively, but most will start falling off TC of year 10. With this group (and with the others just to a lesser extent) I will resign in the 3rd year if the player is someone I'm not going to let go no matter what, this will take them to year 9 and then I reevaluate. If they haven't hit the retirement mark, I resign for 6. Possibly 3 contracts.
*LB's. The group gets to year 10 and then promptly becomes unplayable after the reductions hit. Now in some cases they were so good before even father time can't stop them so they go to 11 and 12 years, They are so wildly unpredictable I just assume 10 years. 2 Contracts.
*DB's. A DB doesn't usually retire until the 10th or 11th year however they usually start hitting reductions at 9. This is the one group were I will resign a guy in the 3rd year to extend to 9 years.. even though I know he may have one more year before the retirement reaper shows up. If this is the case I will generally resign the guy for another contract, which will depend on the overall cap situation and need etc. 2 contracts most of the time.
Because there aren't any career ending injuries, or at least they are so rare I've never seen it, there is no reason not to sign a guy for 6 years, unless of course he's in his 14th year or something. You can still pay the minimum bonus no matter the contract length This will also help if you are looking to trade the guy a few seasons in, as the offer becomes more appealing if the other guy doesn't have to resign and can roster the guy with no bonuses attached. This also helps you stretch your cap longer.
Now, managing this way can lead to a FANTASTIC problem if you are a good drafter, which is eventually you get to a point where you don't have enough guys retiring/leaving and your draft picks start to overwhelmingly outnumber your openings. If this starts happening. Congratulations, you just hit max level, now all you have to do is get good =)
Extra Credit: Something to keep in mind with MFN, at least right now is the value of defensive backs, especially corners. Outside of your QB, this position group is the most important for a number of reasons in MFN. They get injured the least (by far) and have a tremendous impact on the game as most of the successful, game changing plays are passes to WR's on hooks and slants. If you can't stop these plays at least reasonably, it's gonna be tough to build a record that gets you in the playoffs if your league is competitive.
Obviously every Gm is going to have a different experience with the players and may not agree with the always sign for 6 years part. I don't mean you should literally sign every contract at 6 years, but in most cases this is correct to do with star/starting players.
Holla
Last edited at 6/28/2019 10:55 am