The players weight in pounds counts towards the overall . Player weights goes by ratios so 100 strength and 100 speed acceleration is a 1:1 ratio.... same as a setting like 20 and 20 . With players weight accounting for 10 or something ( this number is static, Invisible and cannot be changed). Having 100s every where makes size account for less when displaying overalls through out positions .
Elder is getting some points due to his weight and pounds(at DT) and the ratios for ratings your using are not that different .... at least when using ratios. . 1 to 2 ratios are big spans in defaults but only a few points of overall can change with these ratios.
Size matters more for speed than strength so my weights reflect that in ratios. My weights are no better than anyone’s but speed is s between 3 , 6 , to 10 times stronger than any other skill rating. To do rating like this you can’t use high numbers and coincidentally by using low numbers the weight in pounds for that position matters more towards a overall.
Like I said it’s not better but it does show larger differences in overall because a players weight in pounds. As if that number for a players weight is 10 and all my other ratings add up to 100...... Making it a 1:10 ratio. Have 1000 total points (100s everywhere)weighted to a position and that ratio is 1:100. Considerably weaker making for less of a change for the overall.
For example, My one Pass rush DE has 3 run defense and 14 pass rush. That’s a 1:4 ratio and will grade pass rushers highly . With 40 something speed that ratio to pass rush is still 3x higher pulling out fast pass rushers . With a total of 100 points used the ideal weight for that position matters more. A guy 50 to 70 pounds away from the ideal weight will have his overall trend 10 points as his weight trends. Defaults are like a 5 point change