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Awful End of Game Playcalling

By WarEagle
7/11/2015 10:59 pm
The way this game in MFN 15 ended was awful.
http://mfn15.myfootballnow.com/watch/628#124042

I would be very interested to know if what happened on this last play was due to something AZ had setup, or just another example of the poor AI decision making.

Re: Awful End of Game Playcalling

By Kenchi
7/12/2015 10:20 am
Yea, especially from inside the 25 yd line, but he should have had it covered in his game-planning.

Can't depend on the AI, it becomes a special situation.

Re: Awful End of Game Playcalling

By WarEagle
7/12/2015 1:40 pm
How would you cover this in gameplanning?

I don't think you have the option of deciding when to kick a FG.

If you do, I would LOVE to know how. If not, you're going to be screwed by the AI if that's what happened here.

Re: Awful End of Game Playcalling

By Kenchi
7/12/2015 7:53 pm
Can you not create a scenario such as:

Rules Section?

4Q Very little time left
own40 to opp 20
2ndD
3rdD
4thD
3yds to .5yd
(Pick Your Play)
Score Diff. +3 to -3

Not exactly, but you get the picture eh?
Last edited at 7/12/2015 7:55 pm

Re: Awful End of Game Playcalling

By WarEagle
7/12/2015 7:56 pm
That would work, if you could actually pick a play,but you can't.

Re: Awful End of Game Playcalling

By jdavidbakr - Site Admin
7/13/2015 7:00 am
That was awful, you should have kicked a field goal there _unless_ there was a rule to override it. I'll definitely investigate that one.

Re: Awful End of Game Playcalling

By Kenchi
7/13/2015 7:11 am
WarEagle wrote:
That would work, if you could actually pick a play,but you can't.


Well you can't 'pick a play' per Se' but you can 'weight adjust' for Inside Run, Outside Run, Short Pass, Med Pass or Long Pass.

Re: Awful End of Game Playcalling

By jdavidbakr - Site Admin
7/13/2015 8:18 am
I just looked at the data, this is a combination of a gameplan setting and a possible bug. His end-of-game field goal was set so that this was outside of the range, so that is why the FG was not attempted. His regular field goal range is actually set to be longer than his end-of-game field goal range, and would have fired, and was used to decide that he's trying to milk the clock. So I will fix this by using the regular field goal range if the end-of-game is shorter. If his regular field goal range had matched his end-of-game then he would have attempted to pass the ball.

Re: Awful End of Game Playcalling

By WarEagle
7/13/2015 8:30 am
Username wrote:
WarEagle wrote:
That would work, if you could actually pick a play,but you can't.


Well you can't 'pick a play' per Se' but you can 'weight adjust' for Inside Run, Outside Run, Short Pass, Med Pass or Long Pass.


Right, but you can't create a rule saying that you want to kick a FG.
Last edited at 7/13/2015 8:30 am

Re: Awful End of Game Playcalling

By WarEagle
7/13/2015 8:30 am
jdavidbakr wrote:
I just looked at the data, this is a combination of a gameplan setting and a possible bug. His end-of-game field goal was set so that this was outside of the range, so that is why the FG was not attempted. His regular field goal range is actually set to be longer than his end-of-game field goal range, and would have fired, and was used to decide that he's trying to milk the clock. So I will fix this by using the regular field goal range if the end-of-game is shorter. If his regular field goal range had matched his end-of-game then he would have attempted to pass the ball.


Thanks