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Main - General MFN Discussion

Re: State of the Game

By raymattison21
10/01/2016 1:09 pm
blackflys wrote:
Ya I wasn't trying to snap on Ray I just don't understand the negative ways of looking at every thing to do with the game. I gotta get off these forums I'm annoying myself . lol I love the passing engine I thing trading is awesome . I never have seen or thought my playbooks were not running the way I had them, and also I join most leagues that I do to start a dog fight with super teams. Now that's positive . Peace



If something bothers you that much. It means you have the power to change. Change it or let it go. My understanding is from a place where i am at peace also.

Re: State of the Game

By raymattison21
10/01/2016 2:27 pm
WarEagle wrote:
For the record, I like to trade, and I don't know anyone else who plays MFN.

I will consider offering (or accepting) a trade with any owner in these leagues, except one.

And the only thing I take into consideration regarding trades is "Do I think this trade will help me accomplish my goals with this team?".

I don't care how many star players or draft picks or cap space another team has, as we are all playing under the same rules.

It has been stated over and over again that changes have been made so that it will be harder to keep star players AND a lot of cap space, but that those changes will take time before you start seeing a noticeable effect. Yet people still complain about this issue as if nothing has been done. As if all of a sudden we should log in one day to find out everyone's cap space has been cut by $30 million or the good players all of sudden have much higher contracts.




I agree with most of what you are saying. We are cheating the system till then.

But how about those rookies in 75. Our cap is what 120 mil ? , and all i know its lower than MFN 1's cap yet the rookie have the similar salary demands. What?

I could go on and on with little loop holes or follow suit and pretend its perfect. I am still on the fence, and do not want to wait another six seasons to see what i already see now.

I already did that, and it has gotten me this far by complaining. Slow IMO, but plenty acceptable in this genre. Fast if anything, because of open forums and how well info is shared. Moderated.


The biggy is to go slighty away from nfl models for draft rating and salary. Or make more busts happen, cause we have less. There only so many ways to go to create parity to even match trades, much less outcomes, because this game has different values for players to win.

Were close in general. That is why it good and fun to play. Closer is funner and so is less busts and injuries. There is a competitive balance than can be created by matching this game with a system of values that translates this slighty adjusted effect safety and security.

Just using words alone it sounds better to strengthen some other part if one part is lacking. Statically i will develop a model slighty adjusted from the NFLs and submit in the suggestion box once i get time to hone in on it. To me that is the root problem, and i will try to prove it with numbers.

Re: State of the Game

By blackflys
10/01/2016 7:57 pm
raymattison21 wrote:
[quote="blackflys"]Ya I wasn't trying to snap on Ray I just don't understand the negative ways of looking at every thing to do with the game. I gotta get off these forums I'm annoying myself . lol I love the passing engine I thing trading is awesome . I never have seen or thought my playbooks were not running the way I had them, and also I join most leagues that I do to start a dog fight with super teams. Now that's positive . Peace[/
If something bothers you that much. It means you have the power to change. Change it or let it go. My understanding is from a place where i am at peace also.


Right on little buddy

Re: State of the Game

By blackflys
10/01/2016 8:08 pm
Here's one . What's your next opponents three favorite plays? What defense do theY run the most out of? Here's some things to think about that might improve your chances all this though and energy into worthless complaints. Salary? Trading ? Engine? QBs?

Re: State of the Game

By raymattison21
10/01/2016 8:08 pm
blackflys wrote:
raymattison21 wrote:
[quote="blackflys"]Ya I wasn't trying to snap on Ray I just don't understand the negative ways of looking at every thing to do with the game. I gotta get off these forums I'm annoying myself . lol I love the passing engine I thing trading is awesome . I never have seen or thought my playbooks were not running the way I had them, and also I join most leagues that I do to start a dog fight with super teams. Now that's positive . Peace[/
If something bothers you that much. It means you have the power to change. Change it or let it go. My understanding is from a place where i am at peace also.


Right on little buddy


IMO. Were not buddies either.

Re: State of the Game

By blackflys
10/02/2016 12:41 am
I'm Gonna hush up now and play ball . see ya in LG 19.

Re: State of the Game

By raymattison21
10/02/2016 8:06 am
blackflys wrote:
I'm Gonna hush up now and play ball . see ya in LG 19.


Good luck

Re: State of the Game

By TarquinTheDark
2/02/2019 12:09 am
bump

Re: State of the Game

By Michael77
3/07/2019 9:15 pm
Regarding version 4.5: WAY too many drops... It's hard enough for the RBs and WRs to get open in this new version as it is and I am seeing at least 40 percent passes dropped. And these receivers have great pass catching skills. I can understand if they have below 50 for that, but when they are 90-100 for pass catching, drops shouldn't be so high. It makes this game extremely tough and everyone has a chance to win now because of it.
Last edited at 3/07/2019 9:55 pm

Re: State of the Game

By parsh
3/08/2019 1:47 am
Michael77 wrote:
Regarding version 4.5: ... everyone has a chance to win now because of it.


Parity can be a good thing ..