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Main - General MFN Discussion

Re: Injury Festival!

By Beercloud
8/14/2019 2:52 pm
It's the steroids man. Im telling ya Its the steroids.......

Re: Injury Festival!

By Big Poppa
8/14/2019 3:29 pm
raidergreg69 wrote:
This is my injury list heading into my wildcard game. To save you the trouble of counting, that's 2 on IR, 1 Doubtful, 6 Questionable and 11 probable, about half of which shouldn't be active.

That's 20 total injuries among 55 players. https://new-age-nfl.myfootballnow.com/team/3



This BS right here should NEVER happen in this game.... ever. For any team, in any league... for any reason. It's counter productive.
Rosters are locked at 53. You have to activate 46 for a game or the AI takes control of your game plan. Therefore you are forced to play injured players, which are then susceptible to even greater injury.

This kind of **** will only increase the mass exit from this game.
If that's the plan...carry on boys, you're doin a fine job.

If that's not the plan... then tone it down some...this is supposed to be football, not general hospital.
Last edited at 8/15/2019 8:48 pm

Re: Injury Festival!

By Cjfred68
8/14/2019 6:04 pm



Let this be a lesson on what not to do!

By no means acquire 20 injuries forcing you to activate 12 injured players for game day so despite your fatigue settings being low, the A.I. wont substitute according to the depth chart due to a players injury status.

That solves that problem. Its Raidergregs fault for getting so many injuries. Stop getting injuries Greg and this wont happen.

Re: Injury Festival!

By raidergreg69
8/15/2019 3:22 am
Cjfred68 wrote:



Let this be a lesson on what not to do!

By no means acquire 20 injuries forcing you to activate 12 injured players for game day so despite your fatigue settings being low, the A.I. wont substitute according to the depth chart due to a players injury status.

That solves that problem. Its Raidergregs fault for getting so many injuries. Stop getting injuries Greg and this wont happen.


Shame on me. It's not just this particular team though. Here is another team heading into Week 16, where I'm fighting for a 1st round bye. This looks tame in comparison as this one has only 11 injuries.

Just like before, fatigue has been set at 50 all season for all positions.

https://nfl.myfootballnow.com/team/3

Re: Injury Festival!

By raymattison21
8/15/2019 5:00 am
It should be a festival if you invite everyone by playing starters on special teams and expecting every dline to get 90% of defensive snaps. Lowering injuries would be some sort of nerf. Guys are getting tired too quickly , but I've gone in the bye week with three injuries . Clearly I want to try to manage this festival not just leave it up to dumb luck on who shows up

Re: Injury Festival!

By raidergreg69
8/15/2019 6:54 am
What are the fatigue settings even there for if players stay on the field when they're too tired? My special teams depth charts have depth and I've seen 2 different punt returners in the same game so the AI will substitute players on special teams.

I've also used the same special teams set up for all my teams over several seasons, and the injuries were never an issue like this, until the injury meter got turned all the way up.

Please quit trying to tell me the injuries are my fault when many, many owners across my leagues are complaining about injuries.

Re: Injury Festival!

By raymattison21
8/15/2019 8:33 am
raidergreg69 wrote:
What are the fatigue settings even there for if players stay on the field when they're too tired? My special teams depth charts have depth and I've seen 2 different punt returners in the same game so the AI will substitute players on special teams.

I've also used the same special teams set up for all my teams over several seasons, and the injuries were never an issue like this, until the injury meter got turned all the way up.

Please quit trying to tell me the injuries are my fault when many, many owners across my leagues are complaining about injuries.


The fatigue settings are there so you can distribute snaps to the positionAL demands.

I never said guys don't sub on special teams. The AI will sub in the player according to your weights, but maybe not the best choice for avoiding snap counts.

The injury meter never got turned up in years. Something was added to simulate season long fatigue , but I have never noticed it. 4.4 and 4.5 come with snaps which equals more injury opportunities . Same with fumbles, like tackling or displince, they don't really matter, but they matter more now cause snap counts .

4.3 was big play after big play. Less snap counts means fresher players . Fresher player equal a less chance for injury . This uptick of injuries is relational and there , but nobody's intentionally requesting for it.

I found a thread for 2013 that had teams getting 20 injuries...I think he turned them down then . Now I am pretty sure Jdb is aware they have been higher, but are they too high if you aline snaps and fatigue with the nfl distribution ?

Same goes for being your fault. I never said that. I said you are playing alot of starters a lot and on special teams alot. It just doesn't happen that often in the nfl. I don't know why you are taking it personally. You could just take them off STs sometimes and lower fatigue for bigger guys. Or over ride . It's a pattern in the game of football that lives here too.

I never said the injury system is great either, so I have nothing to defend . ....except nfl guys just don't play that much that often, and one reason is to keep them healthy . Coincidental or not.

I played a strict zone and we're allowing a lot of longer drives. I dropped my dline fatigue to 40 and got between 70% and 80% snaps for them and I upped my dbs to 64 and got 90 plus% of defensive snaps for them. Neither starters played special teams and our guys seemed to stay healthy . Those fit nfl models and we played injured guys as well and they were fine.

My rb had his fatigue upped to 40 he took less than 50% of snaps lined up at rb1 and fb1. I think this is the seems harsh . He fumbled too with 100 avoid fumble. That part makes little sense but he had 20 touches for 120 yards and is healthy though .

Re: Injury Festival!

By Cjfred68
8/15/2019 9:06 am
Ahhhhhh. He had 20 injuries heading into the Wildcard game. The 20 injuries isnt a result of the wildcard game

Re: Injury Festival!

By TarquinTheDark
8/15/2019 9:32 am
raidergreg69 wrote:
. . . can we focus on bad AI contracts instead . . .


bump. Both issues are league killers.

TarquinTheDark wrote:
This league was a lot of fun, with great competition while it lasted. Thanks to everyone that made it that way!

It's the same old story . . .

AI teams ran into cap trouble, then gave up too much talent to the well-managed populated teams in waivers and FA. Potential owners were looking at the amount of effort it would take to become competitive here. Then they would either look elsewhere OR join and trade away picks for some veteran talent . . . then leave after half a season of getting stomped. Of course the championship-hunting vets migrate to greener pastures, leaving underpopulated leagues in their wake. Eventually they all went elsewhere . . .

It's possible to change the AI behavior (not so much with the owners, although fixing trade values would help), making it smarter about contracts. Unfortunately, those items don't seem to have much priority.
Last edited at 8/15/2019 9:41 am

Re: Injury Festival!

By TarquinTheDark
8/21/2019 8:11 pm
raidergreg69 wrote:
injuries were never an issue like this, until the injury meter got turned all the way up.


I wasn't really buying into this at first, then the regular season started in CUST-35. Is it just a fluke, or are the teams with the best records in the previous season getting hit hardest?

#ParityParanoia