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League Forums

Main - General MFN Discussion

Re: MFN Cancer

By TheAdmiral
10/08/2021 9:26 am
Chicagobears wrote:
King of Bling wrote:
This is an example of how ridiculous the whole thing has become: 18 BLOCKED PUNTS?!
https://mfn2.myfootballnow.com/log/13341

164-3?


A rookie owner (2 months).

Re: MFN Cancer

By Smirt211
10/08/2021 9:30 am
2 QBs whom we'll basically call as having 0 accuracy and a non-punter @ punter.

Ground Hog recycling of dice rolls over an entire game. That's the ultimate '**** yeah' fist pump if it's an AI opponent. I jobbed out a title or two to AI. I don't like AI.

I gave that owner tips and help on the league thread and if he asked for more aid - I'd give it.

Re: MFN Cancer

By GrandadB
10/15/2021 5:18 pm
raymattison21 wrote:
Why not just play beta. The code doing the moderating so there is no questions of cheating


Ive been guilty of using "exploits", many times not intentional. I agree that beta takes a lot of that out of play, which is a good thing, but at the expense of moving farther away from the goal of RL simulation. I would like to see more internal game controls be used, similar to the roster requirements (53 max players/46 active). When the roster limits are exceeded, the Ai steps in and corrects it, usually in a bad way unfortunately. I'd like to see the same for roster position (min # of RBs, SS, FS, etc. ), min position requirement/weight (250 lbs for DL) minimum # of active plays and overuse, once a play has hit a certain #, the Ai coach selects another play, and instead of using "Rules", it becomes more based on your coaches preferences and style. I'd also like to see the play comments either eliminated or improved and varied, I dont like seeing that my receiver made a great move for a 1 yd gain on 3rd & 5 for example, or that my defender got away with a hold. I dont know what the level of difficulty is for making those kinds of changes/improvements to the game, but if it doesnt take a whole lot of programming, would really like to see that. I would like to see the game be more balanced between the owner control and the Ai contral, somewhere halfway between regular and roster-only. Where owners spend more time managing the roster/coaches as opposed to coaching/play-calling/gameplanning. Overall, reduce or eliminate the areas of exploitation, then its a level playing field other than unbalanced or rip-off trades. The only way to improve the trade abuse situation is with more accurate Ai trade meter values.
Last edited at 10/15/2021 5:21 pm

Re: MFN Cancer

By Blondie1977
10/15/2021 9:52 pm
There’s nothing Smirt does on offense that isn’t beatable with good defensive game planning. His game logs are available to everyone.
Last edited at 10/15/2021 11:13 pm

Re: MFN Cancer

By TheAdmiral
10/21/2021 3:49 pm
*New League - Beast Mode League*

This will be a Smirt free zone

https://lol.myfootballnow.com/community/2/7086?page=1


I'm looking at starting a brand new League (Beast Mode League) and I'm looking for new owners. I'll only set the League up when all 32 teams have been assigned - this way everyone gets a chance of the #1 overall pick.

Ten signups so far and I've pencilled in a start date around about the 10th November (date to be confirmed). When the League is set up I'll send out draft class 'cheat sheets'.

Full details in the link above

Re: MFN Cancer

By King of Bling
11/04/2021 4:26 pm
Unbelievable! After the whole league agrees to not exploit the Punt Block glitch, he is at it again?! C-A-N-C-E-R!!!
Plays shown: https://mfn2.myfootballnow.com/forums/1/1968?page=1#5160
Smirt211 is the clown's user name

Re: MFN Cancer

By Smirt211
11/04/2021 4:28 pm
LOL

AI.

I don't block on any user in MFN-2 as agreed upon.

Re: MFN Cancer

By King of Bling
11/04/2021 4:30 pm
you set the depth chart, not AI and no one else has pulled this ****...just you!

Re: MFN Cancer

By Smirt211
11/04/2021 4:30 pm
Opponent = AI.

Re: MFN Cancer

By tosu
11/04/2021 5:59 pm
Scores can affect tie-breaking for playoffs so it matters, AI or not.