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Main - General MFN Discussion

Re: league drafts

By sealbc
6/24/2015 5:28 pm
Will we be seeing improvements on attributes of players?I am still seeing some key attributes in drafts showing nothing at all.I still see rb showing 0 speed.Then De showing 0 speed.Then some show multiple number of 0 attributes.This also shows no maximum potential on a player as well.This sometimes makes it difficult too determine if a player should be drafted in a certain rd or not.It just seems like guess work at that point.
Last edited at 6/24/2015 5:31 pm

Re: league drafts

By Morbid
6/24/2015 5:42 pm
I agree, positions should have a min attribute for that position

Re: league drafts

By sealbc
6/24/2015 7:06 pm
just looked at lg 2 even more. Some offensive lineman show no blocking at all in one skill.I even noticed some wr show 0 strength .This seems too occur in all leagues.Where it is some type of skill that matters for the position.I would think some ol would have some blocking skills in passing and run blocking.

Re: league drafts

By jdavidbakr - Site Admin
6/24/2015 7:10 pm
Look at MFN-1 for the most recent updates to the draft class algorithm, the other leagues are still a little behind what is currently in the cooker.

FWIW, the "0" attribute is relative, i.e. a 0 speed does not mean they can't move, it just means they will be slower than the other players. A light weight 0 speed player might be able to outrun a heavy 100-speed player who takes too long to get up to his max speed.

Re: league drafts

By sealbc
6/24/2015 7:16 pm
Did not think about this since we use the advance engine in 1.We may not see it at all.I have not noticed if it was showing draft list like the other leagues with the changes.

Re: league drafts

By sealbc
6/24/2015 7:20 pm
So the best thing is look at acceleration if it shows 0 speed.Then if it shows 0 run blocking for an ol Just look at strength.

Re: league drafts

By Gustoon
6/24/2015 11:59 pm
jdavidbakr wrote:
Look at MFN-1 for the most recent updates to the draft class algorithm, the other leagues are still a little behind what is currently in the cooker.

FWIW, the "0" attribute is relative, i.e. a 0 speed does not mean they can't move, it just means they will be slower than the other players. A light weight 0 speed player might be able to outrun a heavy 100-speed player who takes too long to get up to his max speed.


thats interesting, didn't realize that

Re: league drafts

By Morbid
6/25/2015 10:39 am
jdavidbakr wrote:
Look at MFN-1 for the most recent updates to the draft class algorithm, the other leagues are still a little behind what is currently in the cooker.

FWIW, the "0" attribute is relative, i.e. a 0 speed does not mean they can't move, it just means they will be slower than the other players. A light weight 0 speed player might be able to outrun a heavy 100-speed player who takes too long to get up to his max speed.


I have never noticed the speed difference. I have seen DL out chase other defenders to make tackles. Is this only in MFN-1?

Re: league drafts

By sealbc
6/25/2015 2:25 pm
I would think so morbid.Since we are using the advanced engine in 1.While everyone else is on the older version.Which explains why we see things never the same by being in other leagues outside mfn1.

Re: league drafts

By jdavidbakr - Site Admin
6/25/2015 2:38 pm
Morbid wrote:
jdavidbakr wrote:
Look at MFN-1 for the most recent updates to the draft class algorithm, the other leagues are still a little behind what is currently in the cooker.

FWIW, the "0" attribute is relative, i.e. a 0 speed does not mean they can't move, it just means they will be slower than the other players. A light weight 0 speed player might be able to outrun a heavy 100-speed player who takes too long to get up to his max speed.


I have never noticed the speed difference. I have seen DL out chase other defenders to make tackles. Is this only in MFN-1?


This does exist in all leagues - basically the physics are calculated with the acceleration being the "thrust" and the weight of the player being used to calculate how much thrust is needed to increase the speed. The "max speed" is a cap on how fast a player can go and no longer accelerate faster.

MFN-1 is going to have a tweak where the max speed is reduced based on weight to help reduce the big linemen getting up to their max speed and outrunning other players, even though it may take a while, essentially making weight affect max speed in the same way it affects acceleration.
Last edited at 6/25/2015 2:39 pm