WarEagle wrote:
jgcruz wrote:
You can come close by using overrides and having one back in on all 1st down plays and another on all 2nd down plays, and so on. There are many possible variations on that theme, e.g., short distance running plays, pass plays where the running back is a potential receiver, and pass plays where the running back is a blocker.
The issue I have with doing this is that you have to have that one play type be the ONLY type you use in that personnel group (let alone formation), or it won't work.
For example, if your 1RB/3WR sets have pass plays where the RB is a receiver and pass plays where the RB is a blocker, you won't be able to control who is in on which play.
You can do it based on down, distance and personnel, but not formation or play type or position on field or 4th and 1 only, etc., etc....
I think you can if you limit a RB to a particular formation within a set, e.g., the I formation in a 2-1-2 set, and you call only run plays or pass plays out of that formation. You can further refine this by using rules to only call certain formations in certain situations, e.g., down and distance, position on field, and score. It is not perfect, but you can sort of implement a platoon system.
As an example, using this approach my top two RBs pretty much share the load and get about the same amount of carries in most games. In fact my third RB end up getting somewhere between 1/4 and 1/3 of the carries that my top two RBs get. Keeps my RBs fresh (I think). Occasionally I'll be surprised when a RB appears on a certain play, but I figure it's due to fatigue or a random substitution. Like I said, it's not perfect, but what game plan is?
Last edited at 1/21/2016 7:38 pm