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Re: Formula for 40 time?

By setherick
4/16/2017 6:32 am
raymattison21 wrote:
jdavidbakr wrote:
setherick wrote:
Unless Ray knows something that I don't (and ideally can point to it in a thread), the only thing that Run Defense is used for is to shuck run blocks. That's at least the only thing that I know that it's used for for sure.


This is correct, Run Defense is used against Run Blocking, and Pass Rush against Pass Blocking.



Run defense effects the angle the players take on the ball carrier . Maybe his speed won't change but In my mind it's a player taking longer than he should.


Read JDB's comment. It absolutely does not do that. It's only used in blocking situations.

Re: Formula for 40 time?

By raymattison21
4/16/2017 7:33 am
setherick wrote:
raymattison21 wrote:
jdavidbakr wrote:
setherick wrote:
Unless Ray knows something that I don't (and ideally can point to it in a thread), the only thing that Run Defense is used for is to shuck run blocks. That's at least the only thing that I know that it's used for for sure.


This is correct, Run Defense is used against Run Blocking, and Pass Rush against Pass Blocking.



Run defense effects the angle the players take on the ball carrier . Maybe his speed won't change but In my mind it's a player taking longer than he should.


Read JDB's comment. It absolutely does not do that. It's only used in blocking situations.


I get it but it doesn't mean I will believe it this is the way I have always played. Something changes angles of attack. Let's us stick on that for awhile. Say it is for fumbles only, but angles have been talked before, and some guys go right for the ball and some do not.

All he said was it effects blocking.....he said nothing of angles....things are so intertwined I wonder if he knows why that 73 speed TE out ran an 87 speed db?

Several have commented on foot races were slower guys win. The fast guys catch up then run the same speed maybe a yard behind. My point was that ruins fourties and when the numbers come out I will scrutinize those too.

And nothing has been said to change the way i will play. Same weights for almost a year now. (Ones completely different than yours) no game plan changes(I pegged blitzes being over powered the first few weeks I joined mfn one over 2 real years ago, and got made fun of), no scouting, no roster changes, no rules, no overrides, and small players across the board...heck if I draft anot interior linemen you know it is an AI pick.

I love you veiw of the game seth, but this one I respectfully disagree . Speed and strength have effects on fumbles too, but what do I know.....oh yeah my team have great sack and turnover ratios without blitzes being call every down and an offensive books that call no plays over five times.

All of my position converts are tall enough to match nfl standards and my playbook actually have continuity . ( meaning most plays set up other plays. They have the same look but are different plays that work in real life unison to set up other plays out of the same look).

I never said play like me or even listen, but everything I say should be taken in to consideration in order for my full gaming experience. All of it is just a point of veiw. These are entities in space .

Do you really believe jdb when he said that there is offensive/defensive plays that always win vs. Each other? I do but I do not think it always works that way nfl.

Based off general gaming rules reverse engineering any code and posting is against the rules. So as long as the games is beta my non sense will continue until till the game makes sense to me.....I don't want to walk I want a better game at all costs . My ability to be right will be on the for front always till proven wrong....73 speed vs 87 speed.

I will not start a new thread asking the same question over and over with no answer... I will just come up with my own stuff and post it with any to scrutinize . ..

Remember ..... angles and why slow beats the fast...ball carry or fatigue perhaps it's a broken tackle? Elaborate on that and let go of my wrong points of veiw while keeping the big picture .

Re: Formula for 40 time?

By setherick
4/16/2017 9:34 am
raymattison21 wrote:

I love you veiw of the game seth, but this one I respectfully disagree . Speed and strength have effects on fumbles too, but what do I know.....oh yeah my team have great sack and turnover ratios without blitzes being call every down and an offensive books that call no plays over five times.

All of my position converts are tall enough to match nfl standards and my playbook actually have continuity . ( meaning most plays set up other plays. They have the same look but are different plays that work in real life unison to set up other plays out of the same look).

I never said play like me or even listen, but everything I say should be taken in to consideration in order for my full gaming experience. All of it is just a point of veiw. These are entities in space .

Do you really believe jdb when he said that there is offensive/defensive plays that always win vs. Each other? I do but I do not think it always works that way nfl.

Based off general gaming rules reverse engineering any code and posting is against the rules. So as long as the games is beta my non sense will continue until till the game makes sense to me.....I don't want to walk I want a better game at all costs . My ability to be right will be on the for front always till proven wrong....73 speed vs 87 speed.

I will not start a new thread asking the same question over and over with no answer... I will just come up with my own stuff and post it with any to scrutinize . ..

Remember ..... angles and why slow beats the fast...ball carry or fatigue perhaps it's a broken tackle? Elaborate on that and let go of my wrong points of veiw while keeping the big picture .



Oh, ray, just stop it. I was only pointing out that your assertion that run defense was used against ball carry or break tackle or whatever was wrong in the code.

I agree with WarEagle that the game documentation doesn't always match player expectations or defined expectations. It's one reason why I do correct these things when they come up. Because I don't want a new player maxing out run defense and then wondering why it doesn't look like it's ever used.

Re: Formula for 40 time?

By raymattison21
4/16/2017 8:26 pm
setherick wrote:
raymattison21 wrote:

I love you veiw of the game seth, but this one I respectfully disagree . Speed and strength have effects on fumbles too, but what do I know.....oh yeah my team have great sack and turnover ratios without blitzes being call every down and an offensive books that call no plays over five times.

All of my position converts are tall enough to match nfl standards and my playbook actually have continuity . ( meaning most plays set up other plays. They have the same look but are different plays that work in real life unison to set up other plays out of the same look).

I never said play like me or even listen, but everything I say should be taken in to consideration in order for my full gaming experience. All of it is just a point of veiw. These are entities in space .

Do you really believe jdb when he said that there is offensive/defensive plays that always win vs. Each other? I do but I do not think it always works that way nfl.

Based off general gaming rules reverse engineering any code and posting is against the rules. So as long as the games is beta my non sense will continue until till the game makes sense to me.....I don't want to walk I want a better game at all costs . My ability to be right will be on the for front always till proven wrong....73 speed vs 87 speed.

I will not start a new thread asking the same question over and over with no answer... I will just come up with my own stuff and post it with any to scrutinize . ..

Remember ..... angles and why slow beats the fast...ball carry or fatigue perhaps it's a broken tackle? Elaborate on that and let go of my wrong points of veiw while keeping the big picture .



Oh, ray, just stop it. I was only pointing out that your assertion that run defense was used against ball carry or break tackle or whatever was wrong in the code.

I agree with WarEagle that the game documentation doesn't always match player expectations or defined expectations. It's one reason why I do correct these things when they come up. Because I don't want a new player maxing out run defense and then wondering why it doesn't look like it's ever used.


Fully understood and I am always happy to be corrected but I will continue to pick guys with run defense in order to take proper tackling angles . From a guy who cares little for what is documented, but it what's not documented is what I care about. It what will be in the game is my only direction, cause otherwise I would have been gone long ago. Before blitzes were cool and before you

Re: Formula for 40 time?

By setherick
4/16/2017 8:30 pm
I think that run defense is essential in 0.4 because LBs get sucked up into the OL. I'm on the fence about it in 0.4.1 now that they move laterally on running plays more. I think it'll still be important, but not as important as speed, acceleration, and tackling for LBs.

I really wish that Strength did more. Or what it did do was documented better. I know that it does two things:

1) determines who wins in a push between run blocker and run defender
2) determines how far a RB will push a pile

Re: Formula for 40 time?

By raymattison21
4/16/2017 8:39 pm
setherick wrote:
I think that run defense is essential in 0.4 because LBs get sucked up into the OL. I'm on the fence about it in 0.4.1 now that they move laterally on running plays more. I think it'll still be important, but not as important as speed, acceleration, and tackling for LBs.

I really wish that Strength did more. Or what it did do was documented better. I know that it does two things:

1) determines who wins in a push between run blocker and run defender
2) determines how far a RB will push a pile


You are the best beta tester and documenter on here. He did say something about making guys with higher tackling make more tackles. Perhaps that's the angle thing being touched on with other words. (Under this new code) cause mlbs are making more tackles.

Re: Formula for 40 time?

By setherick
4/16/2017 8:43 pm
raymattison21 wrote:
setherick wrote:
I think that run defense is essential in 0.4 because LBs get sucked up into the OL. I'm on the fence about it in 0.4.1 now that they move laterally on running plays more. I think it'll still be important, but not as important as speed, acceleration, and tackling for LBs.

I really wish that Strength did more. Or what it did do was documented better. I know that it does two things:

1) determines who wins in a push between run blocker and run defender
2) determines how far a RB will push a pile


You are the best beta tester and documenter on here. He did say something about making guys with higher tackling make more tackles. Perhaps that's the angle thing being touched on with other words. (Under this new code) cause mlbs are making more tackles.


I think it's tackling, movement, and pursuit angles that are all contributing to a resurgence in LBs in MFN-1. I really considered, and I still might for the 87 allocation draft, setting my LB weights to 100 SP, 60 AC and tackle and setting the other important attributes to 5. I figure this will filter the stand out players to the top and make the second and third tier players that much more interesting.

Re: Formula for 40 time?

By batman85
4/19/2017 2:51 pm
So I just want to through this out there, but isn't the fact that speed and acceleration, which are purely measurable attributes, are used to determine a "40 time" the exact opposite of the way anyone compares how fast someone can run. What I am saying is, why aren't speed and acceleration just predetermined and set in stone, at which point a person can easily compare player especially when the formula is obviously not available to everyone including people new to the game?