The new user interface is in preview!

Want to check it out? Click here! (If you don't like it, you can still switch back)

NOTE: As of the last sim, this league was under the minimum 20% capacity. Invite your friends to join MyFootballNow to keep this league alive! Then send them to this league to become the owner of a team! The league will expire at 1/09/2025 8:00 pm.

League Forums

Main - Suggestion Box

Re: ugh

By Sardean
4/29/2015 1:11 am
Gustoon wrote:
jdavidbakr wrote:
Thanks for the comments, Fantasy! No argument from me on your points, the allocation draft in particular is one area that we know needs to be improved. Part of the reason it hasn't received a ton of attention is because it is a very small part of the lifecycle of a league ... the regular annual draft goes much more smoothly, although your points are well taken in that context as well. (The annual draft spans 5 days and has much more time between picks).

I do hope you bear through some of the unpolished areas and enjoy MFN - the game is still far from being considered even "version 1.0" so I appreciate your patience and always welcome you to continue to offer your comments on areas that frustrate you.


Wait.... we're game testers?......



I'll pm you my bank details


while you're at it please pm me those details too so I can pass them on to the nigerians.

Re: ugh

By mrfakename
4/29/2015 6:03 am
@FantasySeer wrote:
the thing is, i DO want the initial draft to last weeks if need be. it's the most important event in the league and will shape the future of the teams.

as to saying i "didn't set a board" that's absurd. there's no possible way a board could be set past 3 rounds deep that will result in what i would consider a successful draft. you can't just rank hundreds of players in a vacuum and let it rip. a draft is about reacting to other players in real time.

given the importance of it, and the fact that this game needs no connection to real life timelines it makes absolutely no sense to have the draft move at this pace. the fact that there are so many timing issue involved for all players is just another reason to slow it down so that teams have every chance to draft well. its too information dense and too rapidly changing to be reasonably managed right now.

i really want to "bear through" things to like this game, but what i'm trying to warn you is that this is too big a flaw for me to do so. i can already tell 8 rounds in that the league im in is ruined. it's not going to be the game i want it to be because there is an extreme level of "haves and have nots" every auto-drafted team is godawful, about 6 teams in the league are head and shoulders above every other and it would take years of active management for any semblance of parity to be restored.
considering the difficulty in just keeping 16 team dynasty leagues filled, i think it's highly unlikely owners stick with these teams once they start to realize how large the talent disparity is and many of these leagues will be abandoned shells very quickly


Talent does matter in this game. Or knowing how to play this game might help, but real football knowledge combined with game planning can make up for the numeric talent deficencies. In other words a weak team can compete under the right circumstances. Knowing your team is ruined already is the only reason thier out of contention. This game is well worth anyones time, but the average user will have a learning curve.

Re: ugh

By Thor
4/30/2015 8:50 am
WarEagle wrote:
@FantasySeer wrote:

i need to be able to filter for the following and more:
age
overall grade
potential
individual skill grade
individual skill potential
height
weight
...ect



+1 for the additional search filters.


-1 for lowering the amount of rounds per day in an allocation draft. I don't want to spend 3 weeks to complete the draft.


+1

Re: ugh

By @FantasySeer
5/01/2015 2:44 am
multiple filter options is a big part of it too.
what i really want is to be able to filter for like:
cornerbacks
with >= 73 M2M coverage potential
<= 25 years old

or like
defensive lineman
>= 80 tacklings potential
> 67 acceleration

Re: ugh

By WarEagle
5/01/2015 5:30 am
+1

Re: ugh

By Thor
5/01/2015 9:06 am
@FantasySeer wrote:
multiple filter options is a big part of it too.
what i really want is to be able to filter for like:
cornerbacks
with >= 73 M2M coverage potential
<= 25 years old

or like
defensive lineman
>= 80 tacklings potential
> 67 acceleration


+1

Re: ugh

By Bauer
5/01/2015 10:18 am
Thor wrote:
@FantasySeer wrote:
multiple filter options is a big part of it too.
what i really want is to be able to filter for like:
cornerbacks
with >= 73 M2M coverage potential
<= 25 years old

or like
defensive lineman
>= 80 tacklings potential
> 67 acceleration


+1


+1

Re: ugh

By @FantasySeer
5/07/2015 2:01 am
how are there no FA punters above 10!?!?
what in the actual **** guys.

irl there are hundreds of dudes lined up to punt for nfl teams, and teams regularly sign literal nobodies off the streets because of how abundant leg talent is.

seriously, come on

Re: ugh

By jdavidbakr - Site Admin
5/07/2015 8:31 am
@FantasySeer wrote:
how are there no FA punters above 10!?!?
what in the actual **** guys.

irl there are hundreds of dudes lined up to punt for nfl teams, and teams regularly sign literal nobodies off the streets because of how abundant leg talent is.

seriously, come on


Thanks for this post - one of the biggest complaints has been the overabundance of kickers in the player pool, a recent update reduced them - I didn't turn it down that much but it looks like it was enough to cause issues, we'll turn them back up a little bit.

Re: ugh

By dmcc1
5/07/2015 8:37 am
Kickers seem ok, its Punters that have reduced.